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SiliconGeek (November 30, 1999 at 12:00 am)
Totally awesome! This takes me back to the glory days of the code gods.... I salute you Future Crew!
deizi1 (November 30, 1999 at 12:00 am)
i am not an atomic playboy. epic.
XyliMAINDemoParty3 (November 30, 1999 at 12:00 am)
The best of the best
dfsigjsdsdjfsoifjsdf (November 30, 1999 at 12:00 am)
Vai että tällästä '93.
orizondelu (November 30, 1999 at 12:00 am)
This was a shockin trip... I learned how to use trackers by listening and studying PM's Second Reality...
Thanks again for putting this here.
orizondelu (November 30, 1999 at 12:00 am)
This is HISTORY!
aok123 (November 30, 1999 at 12:00 am)
Phew!!! Brought back a lot of memories! I just threw away my 3 GUS (red wafer boards) cards and the old 286 and 486 they were on. I remember sitting in the dark watching the beginning of this demo - the ship flying overhead really sounded like it was flying over my head thanks to Q-Sound (remember that technology?). Thanks for posting!
78flex (November 30, 1999 at 12:00 am)
I think some of them started Futuremark (makers of the 3DMark benchmarks) and some went to Remedy (Death Rally, Max Payne). Not sure who went where, though.
asicdathens (November 30, 1999 at 12:00 am)
I never said D3D is programming "from scratch".
olppa1 (November 30, 1999 at 12:00 am)
DirectX is not "from scratch". Modern graphic cards+directX make many crucial calculations for you. Old school you coded your own polygon etc fillers from scratch. Your own asm code actually did put every pixel on screen. Inner loops had to be fast. -) Ofcourse effects in demos were precalculated as much as possible.
These Future Crew guys worked on some gfx card, after that dont know where they went.. |